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Soul Seeker

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The task was to make a 2d metroidvania using a template.

Contribution :  Level Designer / Game Designer

General Information

  • Genre :       Metroidvania

  • Duration :  14 days

  • Date :         February 2022

  • Team :        3 GD - 4 GA

  • Creation of the level design and implementation of the blockout

  • Realisation of the layout and the level design document

  • Layout of the various documents

  • Participation in the High Concept Document

Tone contrast  :

  • The idea was to make two area that contrast in tone and in game feel.

  • The 1st area is more grounded and have darker and colder nuances.

  • The 2nd area is more aerial and have warmer nuances.

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Mecanic requirement  :

  • There are places the player can't go if he doesn't have the required power up.

  • These places are used to  :

    • Block the main path

    • Hide power ups and collectibles

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Level Layout

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Level Design Document

Team GD

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Korine Trieu

Tech designer

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Matthieu Equilbecq

Narrative Designer

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Team GA

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Tahmina Afzali

UI Designer
Concept Artist

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Benjamin Groison

3D Modeling

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Etienne Allagnat

3D Modeling
Chara Designer

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Thomas Neron

3D Modeling
Tech Artist

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© 2022 par Portefolio Axel Rossi. Créé avec Wix.com

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